Moto GP 3 at Laguna
Well I figured this had to do with bikes...and that you'd all be interested so...
I figured I'd do a little write up on my impressions of Moto GP 3 (For xbox).
THQ had set up a tent pretty close to the Yamaha tent and to my joy I had found it as early as Friday.
Started playing the game (2004 bikes and 2004 tracks). Noticed it to be *slightly* but not too much different from GP2.
Went through a few of the tracks playing as Edwards, Rossi, and Aoki, noticing that Qatar was almost impossible to learn on because the track had so much glare on it you couldn't discern what was runoff and what was the track, except for a little strip of grass on each side of the pavement...Little weird but figured it might just be an early version of the game..
Then I played the "extreme" mode or whatever they call their street racing portion of the game...wasn't too impressed especially since the bikes look way too arcade based and just..blah.
I went over to talk to the THQ representative and asked him if updates were going to be available online. He said limited updates yes...but they were planning a whole new game for xbox 360 and said it would NOT be called Moto GP 4. He said THQ and Climax were sick of the confusion of their game with the PS2 game...I told him a lot of the guys new to the series were confused as well..
I asked him if they were ever going to bring in the 125 and 250 series...and he kind of gave a cop out.. "Well we have the 'extreme' (or whatever it's called) aspect of the game where you can.."
"race on the street yes I know...but I was thinking about also getting the Namco GP game solely because they offer 125 and 250 racing...I love your engine and set up so much more so I wanted to let you know there are quite a few people who would like you to incorporate that aspect of the series"
I really don't care about that "street racing" thing...makes the game less sim and more arcade.
Anyways...by the time I got home I tried out the demo of the game they gave me...You play as Rossi at Mugello in a 3 lap race with all the sims turned down. I noticed some of the filters and the camera angles and the gameplay was quite different to the game I played at Laguna...
Barely touching the rear brake in a straight line causes it to lay down rubber, which is in strong opposition to GP2 and the game I played at Laguna. Also in a developer interview on Gamespot (a video), the guy said that they have a new way of making the game seem "a lot faster" than the previous game; that you have a "greater sense of speed". On the demo disk I have at my house this is evidenced by a vibration in the screen when you reach a speed upwards of around 200 kph. This is in stark contrast to GP2 where the game becomes blurry.
I did not notice this feature at the game at Laguna. Now the demo that I have can't be too old as they have video interviews of a developer of Ghost Recon 3 who talks about the xbox 360...and details of that weren't released TOO long ago... So I'm wondering if the game I played at Laguna was simply GP2 with '04 models and tracks, or if it's the full GP3 game and the demo I have was changed?